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stats18q2
Stats Q2 2018
Author: Pirque
Last edited: 18 Mar 2021
Date Published | Title | Rating | Type | Author | Quick Synopsis | Link | |
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2018-06-21 | 2018 Global Games Market Report | Report | 1. GAMES AS IP - THINKING BIGGER 2. MOBILE GAMING - START OF A NEW GROWTH PHASE 3. GAMES AS A SERVICE IS THE NEW NORMAL - ALSO FOR CONSOLES 4. GAMING GIVES POWER TO CONSUMERS TO ACCELERATE CHANGE | https://resources.newzoo.com/hubfs/Reports/Newzoo_2018_Global_Games_Market_Report_Light.pdf | |||
2018-05-01 | niko Tecent's 2018 Games Strategy | Report | Tencent’s vision for games this year is to ‘explore more possibilities’ for games by creating more engaging games across a variety of genres and platforms. At the event, Tencent announced 26 brand new games across multiple genres such as RPG, Action, Simulation, Card, ACG, AR+LBS, Sandbox, serious games and battle royale. | https://nikopartners.com/tencent-games-strategy-for-2018-trends-from-the-up-conference/ | |||
2018-02-01 | Traffic In The City 2018 | Report | This report provides an overview of the findings from the City of London Traffic Composition Surveys (TCS). These surveys – conducted every two years since 1999 – provide details of the number and types of vehicles using the City’s streets | http://democracy.cityoflondon.gov.uk/documents/s91800/Appendix%201%20-%20Traffic%20in%20the%20City%202018.pdf | |||
2017-01-17 | App Annie 2017 Retrospective | Report | The numbers from 2017 certainly inspire confidence. There’s been a 60% growth in the number of app downloads globally, consumer spend has more than doubled, and time spent in apps spiked by 30%, to the point where each user spends about 43 days per year in apps. | https://s3.amazonaws.com/files.appannie.com/reports/1801_Report_2017_Retrospective_EN.pdf | |||
2018-05-30 | Internet Trends 2018 | Report | Mary Meeker | We focus on trends around data + personalization; high relative levels of tech company R&D + Capex Spending; E-Commerce innovation + revenue acceleration; ways in which the Internet is helping consumers contain expenses + drive income (via on-demand work) + find learning opportunities. We review the consumerization of enterprise software and, lastly, we focus on China’s rising intensity & leadership in Internet-related markets. At 3.6B, the number of Internet users has surpassed half the world’s population. When markets reach mainstream, new growth gets harder to find - evinced by 0% new smartphone unit shipment growth in 2017. | https://www.bondcap.com/report/it18/#view/1 |